GDC 2015: Sony’s Project Morpheus VR headset will launch in 2016

Sony is trying to make the PlayStation 4 gameplay more immersive by adding a high-resolution OLED display to its prototype video game headset, the Project Morpheus. The VR headset is set for release in the first half of next year. The announcement was made at the ongoing Game Developers Conference in San Francisco, USA.

It features a 5.7-inch, 1920 x 1080 OLED display, providing a 100-degree field of view, that improves on the previous version's 5-inch LCD display. The OLED screen is also faster it can render 120 images per second, enhancing the immersive feel while playing games.

GDC 2015: Sony’s Project Morpheus VR headset will launch in 2016

Sony doubled the refresh rate of the previous prototype by creating another frame between two given frames at 60fps. Developers can still render their games in 60fps, but the headset is able to output them in 120fps. Sony calls this technique "reprojection." Sony is planning to release a software development kit (SDK) to output images in 120fps.

Morpheus also has three additional tracking LEDs, for a total of nine. The diodes improve the positional tracking of the display in 360 degrees, so that when players move their heads around, the graphics in the display change with minimal latency.

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The headset has also been made lighter, and has a single band to secure it as well as a quick-release button to partially detach the screen, eliminating the need to remove the headset entirely.

Morpheus is designed as an extension of the hit PS4 gaming console, which Sony said has sold over 20.2 million units worldwide through the end of February. It will go up against other VR platforms in an increasingly crowded space that includes Oculus Rift, Samsung's Gear VR headset and the recently announced HTC Vive.

Sony has yet to announce a price for the headset for its 2016 release, or announce any official game titles for the device.

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