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Subway Surfers Guide: Top 5 Tips To Set You Rolling

Subway Surfers from Kiloo is probably the one common link that you are bound to find between you and your friends. Basically, it seems like the game is everywhere - every tablet or smartphone you come across in recent times.

Subway Surfers Guide: Top 5 Tips To Set You Rolling

Subway Surfers (available for both Android and iOS) is one of those games that can be categorized under the titles that offer short, quick bursts at any given time without any real introduction. It's normally one of those endless running games that are in tune with the likes of the other popular running title Temple Run.

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As addictive as it is, the overall game experience can be made even more worthwhile provided you have a few tips and tricks up your sleeves while inside the game. These tips will help you approach the game in the best possible way without missing out on anything inside it.

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Here are the top 5 tips on what you should keep in mind while running your way through the entire game. Get ready runners!

Know Your Powerups

Know Your Powerups

If you are new to the game, you should know that there are a few powerups within the game that you should keep a note of. While the Jetpack powerup gives you the ability to fly over obstacles (such as trains) while still managing to get hold of coins, the Coin Magnet powerup (similar to Temple Run) will allow you to collect coins when active.

Also, there's the Super Snickers powerup that makes you run like the wind, apart from the 2X Multiplier that will double your score. We understand the most valuable among them are the Jetpack powerup and the Coin Magnet powerup.

Time Travel for Extra Characters
 

Time Travel for Extra Characters

Modify time as we tell you here, and you shall be rewarded. Go to your device's settings and tap on Date and Time and make the following changes.

October 3, 2012: Set time for Zombie Jake
December 1, 2012: Set time for Elf Tricky and Starboard
January 5, 2013: Set time for Tony and Liberty
January 30, 2013: Set time for Carmen and Toucan
February 28, 2013: Set time for Roberto and Kick-Off
March 1, 2013: Set time for Egg Hunt to attain Chicky Hoverboard
April 5, 2013: Set time for Kim and Outback
May 4, 2013: Set time for Harumi and Fortune
May 27, 2013: Set time for the Cherry Hoverboard
May 30, 2013: Set this time for Nick and Flamingo

Keep High As Possible

Keep High As Possible

Before you start finding double meanings to keeping high, let us tell you that it has nothing to do with "that" sort of high. What we actually mean is that while running try to keep on a higher ground - like on top of a train. This way you can avoid a host of obstacles that you would have actually run into if you kept low.

Keep Collecting Coins

Keep Collecting Coins

This one doesn't really need much brain to understand since that's the second objective of the game - to keep the scores ticking. Take some risks and also go for the coins that you think might land you into trouble since they are so close to a certain obstacle. And as we mentioned, keep a lookout for the Coin Magnet powerup.

GK About Hoverboards

GK About Hoverboards

If you indeed agree on spending some hard-earned cash on the in-game hoverboards, you might as well familiarize yourself with the fact that hoverboards last for 30 seconds and will become unusable once you get hit. So use them intelligently and try making the most out of them. Believe us, they are a treat to play along with.

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