Metis Learning an education start-up company today launched its first Android-based learning tablet for kids called Eddy. Targeted at children aged between 2 to10 years, Eddy comes with educator-selected learning content, a kid-safe environment and development needs.
Manufacturers like HCL, Swipe and Binatone have already launched their respective Android-based tablets for Kids couple of months ago. However, according to the specs and hardware, Eddy tablet from Metis Learning seems pretty much better.
The tablet comes at the introductory price of Rs. 9,999 and is exclusively available on eddytablet.com and amazon.in. The only tablet to map school curriculum to games, Eddy is based on the latest research on using technology in education which has been scientifically proven to foster creativity, accelerate learning and boost intelligence in kids.
The tablet comes with a 7 inch Capacitive (5 point touch screen) LCD IPS display offering a resolution of 1024 x 600 pixels.
It runs on Android 4.2 Jelly Bean OS and supports Flash 11.1. It is powered by a Dual-Core ARM Cortex-A9 processor clocked at 1.6GHz coupled with 1GB of DDR3 RAM.
The Eddy tablet for kids houses an 8GB integrated memory which can be further expanded up to 32 GB with MicroSD Card. There is a front facing 0.3 VGA camera and a 2.0 megapixel rear camera.
One can also find a Micro USB (OTG support), HDMI output and the device measures 192 x 116 x 11 mm.
The tablet lacks Bluetooth but it is loaded with WiFi 802.11b/g connectivity and is powered by 3200mAh/3.7V Lithium battery.
The Eddy tablet comes equipped with over 150 high-quality learning games, linked to school curriculum. Additionally, parents will also have access to over 50,000 educational apps on Google Play store.
Commenting on Eddy's launch, Bharat Gulia, CEO, Metis Learning said "There is no denying the fact that today's 21st century child lives in a world of technology. However, parents are frustrated with the current technology options available and the negative influences of technology. Eddy introduces the concept of responsible technology, ensuring a safe and controlled technology experience for children with a strong focus on learning."