Google Glass Games Introduced: Here's What You Need To Know About the Games

By Prarthito

Unless you have been living under a rock, Google, which already introduced us to its next step in terms of technological advancement in the form of Google Glass, has now introduced a host of startup games that will be compatible with the Google Glass.

Recently, Google launched a series of mini-games for Google Glass that will allow players to use their heads as the game control. Basically, users, with the Google Glass put on, will be able to make use of the offered technology by bobbing their heads to play a certain title meant for the technology.

Google Glass Games Introduced: Here's What You Need To Know About Them


Apparently, the mini-games utilize Google Glass' voice recognition software and sensors. And this enables users to either fire weapons with their voice, or even tilt back their heads to maintain balance.

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"Each game is visually simple and straightforward to play. We intentionally wanted games that are quick to get into when you have a few, free minutes and just as easy to get out of when you want to turn your attention back to reality," the official blog post states.

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But what about the games that are being offered via the new technology? Let's take a closer look.

The objective here is to use your head as a racket in this gamey. The technology involved here team up gyroscope and accelerometer up to precisely gauge the player's head tilts to move left and right.

Google says it used the compact Min3D library on top of OpenGL to render the ball and the court.

This one judges your overall balance. The objective is to shift your head to keep a precarious pile of shapes from toppling over.

Box2D was used here to build a strong physics simulation and AndEngine to do the rendering.

This one's a classic shooting game with new technology involved. All you need to do is say "Pull!" and a clay target will be launched in the direction you're looking. The built-in accelerometer and "some Newtonian physics" help determine the target's path.

Google used the compact Min3D library with OpenGL to render the game.

This one's all about memory and concentration with a new twist to a classic card-matching game. Again, the gyroscope and accelerometer team up to precisely follow the position of the player's head.

Google used the Photosphere camera mode to map the surrounding cards and the compact Min3D library on top of OpenGL to render the game.

Similar to Fruit Ninja, players will look to slice and dice different shape. Google says it detects "slices" when players move their hands in front of the Glass camera.

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