Epic's Ban on Rocket League Item Trading Sparks Outcry: Thousands Join Petition and Boycott
In a contentious move, Epic Games, the publisher behind the popular game Rocket League, is set to eliminate player-to-player trading from the beloved car soccer title starting December 5th, at 4 p.m. PST. The decision has set the gaming community ablaze with fury, as the trading feature has been a core element of gameplay for years. The controversy revolves around aligning Rocket League with Epic's broader policies regarding in-game cosmetics and item shops.
Aligning with Epic's Policies

Epic Games and developer Psyonix, the masterminds behind Rocket League, have stated that the removal of player-to-player trading is part of their strategy to harmonize the game with their wider approach to in-game cosmetics. The ultimate goal is to ensure items are no longer tradable, transferable, or sellable. This move has ignited speculation about the potential integration of Rocket League vehicles into other Epic Games over time, fostering cross-game ownership.
Trading Limitations
After the implementation of the policy change on December 5th, players will only be able to trade Core Items, Tournament Items, and Blueprints for random items of higher rarity. Lending items will no longer be an option, and the game will categorize all third-party trading sites as illegitimate. Fortunately, previously completed player-to-player trades will still be recognized and honored.
Community Outrage and Backlash
The Rocket League community has not taken this decision lightly. An uproar has erupted on social media and forums, with players expressing their frustrations, worries, and discontent regarding this change. An online petition demanding that Epic retains player trading is rapidly approaching its goal of 5,000 signatures.
Impact on Achievements and Player Experience
One of the immediate concerns raised by the community is the impact of this decision on in-game achievements. Several achievements in Rocket League rely on trading, and without this feature, they may become impossible to unlock. Psyonix is likely to address this concern by removing or replacing affected achievements.
Dissatisfaction with Epic's Management
The controversy surrounding trading marks yet another chapter in the ongoing saga of Rocket League's transformation since Epic's acquisition of Psyonix in 2019. Players have expressed their frustration with the game's trajectory under Epic's management. Many feel that the game has declined since the acquisition, citing issues such as increased prices for in-game items, a feeling of neglect from the developers, and decreased communication with the community.
Financial Considerations for Epic Games
This move to curtail player trading comes at a time when Epic Games has faced negative press, including a recent layoff of almost 900 employees. The company's CEO, Tim Sweeney, acknowledged that Fortnite's current growth is primarily driven by creator content with significant revenue sharing, which is a lower-margin business compared to earlier phases of the game's success. This decision to limit trading in Rocket League may be an attempt to bolster the company's finances during a challenging period.


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