NVIDIA DLSS 4.5 Is Coming to a Big Lineup of New and Upcoming Games — Here's the Full List
COMPUTEX, GTC Taipei, and Summer Games Fest all ran this past week, and NVIDIA used the moment to round up a fairly large batch of new and upcoming games with DLSS support. There's a mix of titles that are already out and ones with release dates coming up soon. Here's everything that was announced.

Control Resonant
Remedy's sequel to Control is launching September 24, and it's going all in on RTX features. Control Resonant launches with path tracing, NVIDIA RTX Mega Geometry, DLSS Ray Reconstruction, and DLSS 4.5 Dynamic Multi Frame Generation. If you played the original Control and remember how good its ray tracing looked, this one is pushing things noticeably further.
Deep Rock Galactic: Rogue Core
Ghost Ship Games' co-op roguelite spin-off is out now. It supports DLSS Super Resolution and DLSS Multi Frame Generation at launch. If you're running a GeForce RTX GPU, you can also upgrade both to their DLSS 4.5 versions through the NVIDIA app.
Dune: Awakening
Funcom's Dune: Awakening single-player mode arrives September 22. It ships with DLSS Multi Frame Generation, DLSS Frame Generation, DLSS Super Resolution, and NVIDIA Reflex already built in. RTX 50 Series owners can further upgrade to DLSS 4.5 Dynamic Multi Frame Generation via the NVIDIA app for extra frame rate headroom.
Gothic 1 Remake
The remake of the 2001 RPG launched June 5 with DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation supported from day one. No waiting for a post-launch patch on this one.
GOALS
GOALS is a free-to-play football game built around competitive online play. It launched last week with DLSS Multi Frame Generation and DLSS Super Resolution support, which helps keep frame rates smooth during matches.
Onimusha: Way of the Sword
Capcom's first Onimusha game in 20 years launches September 25. A playable demo is already live, and it includes support for DLSS 4.5 Super Resolution, DLSS Multi Frame Generation, DLSS Frame Generation, NVIDIA DLAA, and NVIDIA Reflex. Worth downloading the demo if you're curious about the series comeback.
Marathon
Bungie's Season 2 of Marathon launched last week with a new addition to its RTX support. DLSS Frame Generation is now available for RTX 50 and 40 Series players, on top of the existing DLSS Super Resolution support that was already there.
NBA THE RUN
Play by Play Studios' 3v3 street basketball game launches today with native DLSS 4.5 Super Resolution support across all GeForce RTX GPUs.
Fatekeeper
Fatekeeper entered Early Access last week with DLSS Super Resolution and DLSS Frame Generation. It's also one of the first games to launch with Unreal Engine 5's ray-traced MegaLights dynamic lighting system.
Tides of Tomorrow
Digixart and THQ Nordic's survival game is out now with DLSS Super Resolution support for all GeForce RTX players.
Aniimo
Pawprint Studios' creature-catching open-world RPG is still in Closed Beta, but when it officially launches, it'll include DLSS 4.5 Super Resolution and DLSS 4.5 Dynamic Multi Frame Generation. Sign-ups for the beta are open on the official website.
RTX Spark Gets Its Own Games Push
Outside the DLSS game announcements, NVIDIA also unveiled RTX Spark at GTC Taipei. Jensen Huang visited Seoul to introduce the superchip to the Korean gaming community, stopping at T1's PC bang and later heading to Gangnam.

At both visits, KRAFTON's PUBG: Battlegrounds, Subnautica 2, NC's Cinder City, and AION 2 were showcased on RTX Spark hardware. Riot Games is also working with NVIDIA to bring League of Legends and VALORANT to RTX Spark laptops.


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